![]() ![]() They have also mapped out an entire cave complex before setting a single foot in it using a lizard familiar. ![]() For example, my players have used a raven familiar as a messenger and aerial scout. However, I believe you are slightly missing the point of a familiar - just like in previous editions, its primary purpose is utility, not combat. ![]() It's also worth noting that the familiar granted by the Warlock's Pact of the Chain can Attack, but it requires you to give up one of your own attacks. See also this 3.5 question for more information. An intelligent seahorse, on the other hand, I can't quite see administering potions. For example, I would probably allow an intelligent lizard to scatter caltrops. Note that what exactly your familiar is capable of is up to your DM. For example, the octopus has an ink cloud ability. Since familiars are monsters, they can also take any non-Attack action included in their statblock. This includes the Cast A Spell action, Dash, Disengage, Dodge, Help, Hide, Ready, Search, and Use an Object. A familiar can take any action that it is capable of other than the Attack action. The Flaming Familiar appears to be resistant to turning from hostile mages or Dragon Priests, making it an excellent spell when dealing with these foes.As far as actions in combat are concerned, the quote you've included pretty much sums it up.Unlike most creature or daedra-based Conjuration spells, there is no staff or scroll for the Flaming Familiar, making it unique.This may be due to the fact that the Flaming Familiar is meant to explode upon its death, unlike the regular Familiar, which merely disappears. Although the Flaming Familiar is an Apprentice-level spell, it actually costs less to cast than Conjure Familiar, which is a Novice-level spell.Just stay close to the contracts and the Familiar's splash damage upon exploding will kill the contracts and lightly injure the Dragonborn. This can be extremely useful for killing Dark Brotherhood contracts in broad daylight. The Familiar can be used to kill low level NPCs in towns without triggering any bounty or registered as assault or murder.This also causes damage, like any other dog attack, and can kill weak enemies before the Flaming Familiar's timer runs out. Although the Flaming Familiar explodes upon death (or when its summoned timer runs out), it acts like the Familiar summoned with the Conjure Familiar spell, in that it bites enemies.However, it is advised to do so from a distance with a Destruction spell so as to avoid taking damage. The Familiar summoned by the spell can be detonated prematurely by the caster by hitting it with any other spell or weapon.They are said to be supernatural beings often appearing as animals or humanoid figures that assist those who practice magic. This spell appears to be based on entities in European folklore, which are Familiars.The spell may appear as simply "Flaming Familiar" instead of "Conjure Flaming Familiar" in the Character Menu.It is obtained by completing the quest " A Scroll For Anska.".See Spell Tome for a complete table of spell tomes, their descriptions, and their values.This spell is particularly useful against enemies that can turn other summons, since the familiar is immune to being banished or turned. Coupled with its relatively low cost in magicka, it can quickly prove itself one of the most versatile spells in the game. The Flaming Familiar can be used as a homing fireball on enemies on land, a powerful surprise attack for mages, a destructive distraction for groups of enemies or a cheap, land based Fireball. The Elder Scrolls Online Review - Familiar World, Strange Territory Review ![]() The Flaming Familiar does not benefit from the "Conjuration Dual Casting" perk.Twin Souls – Allows two familiars to be summoned at once.An additional point in this perk multiplies casting distance by 2. Summoner – Conjured Familiar can be summoned at a greater distance.Oblivion Binding – Dispels both ally and enemy Conjured Familiars when struck with Bound weaponry.Apprentice Conjuration – Halves the Magicka cost of Conjure Flaming Familiar.This is further multiplied by putting points in the " Summoner" perk. The Flaming Familiar's summon distance is unusually long - about 3 times the distance of other summons. Explosions caused by this spell do not generate aggravation, meaning docile persons hit by it do not attack the summoner. If no hostile targets exist, the conjured familiar (if summoned far away) will run up to the summoner and explode, though the familiar is not hostile. The summoner and allies may be damaged by the explosion. The flaming familiar's explosion deals fire damage in an area, comparable to a Fireball without perks. ![]()
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