![]() The gamma options only have an effect when using 'tone map HDR using pixel shaders' for HDR content or when using the 'enable gamma processing' option in 'color & gamma'.Ĭalibrate this display by using 圜MS: 圜MS offers a simple gamut and gamma calibration method. The gamut option affects the conversions used by madVR when playing video with different gamuts. This display is already calibrated: This sets the current display characteristics. There is also an option to swap the left and right eyes.Ĭalibration ĭisable calibration controls for this display: The display is assumed to have a BT.709 gamut with a pure power gamma of 2.2 (probably). It can be interesting to turn this down to a very low value (2-4) while testing the dithering options but make sure to have the 'trade quality for performance' option 'don’t use linear light for dithering' unchecked even if you leave it checked for normal use.ģD format: Set the 3D format to: auto, side-by-side, top-and-bottom, row alternative, or column alternative. Due to limited support for high bit depths, madVR dithers to 8-bit even when this is set to 9 or 10-bit except when using D3D11 'full screen exclusive' (or D3D11 fullscreen windowed in Windows 10 with AMD or Nvidia GPUs). a 6-bit TN) you may get better quality when setting this to 6-bit. madVR offers very high quality dithering so if you are using a low bit depth display (e.g. The native display bitdepth is: This is the bit depth madVR will dither to. If the source is flagged full range either a 0-255 YCbCr to 0-255 RGB or a 0-255 YCbCr to 16-235 RGB conversion matrix is used instead. 'PC levels (0-255)' means “use a 16-235 YCbCr to 0-255 RGB conversion matrix” and 'TV levels (16-235)' means “use a 0-255 YCbCr to 0-255 RGB conversion matrix”. The display expects the following RGB output levels: This is what your display expects to receive. ![]() You can drag and drop these identification entries to combine displays. When set to projector the 'screen config' section is available.ĮDID information, some displays are detected with different identifications depending on how they are attached or detected. Thanks.ĭevice name: A name for the display (customizable).ĭevice type: Sets the icon for the display. Incidentally, if you use something like Joy2Key or PGP, you can set up a profile for FFVII that has a certain button or buttons on your controller (I use the triggers since FFVII itself doesn't use them for anything) activate your ReShade toggle key so you don't even have to use the keyboard to turn the black bar on and off.Please ask questions or offer corrections and suggestions. ![]() Enjoy! Hit your toggle key to turn the black bar on and off anytime! Run FFVII, and in the settings for ReShade (hit Home by default to bring up the overlay), set your toggle key (I used spacebar, but you can use whatever you want).ĥ. Copy the "reshade-shaders" folder to your FFVII directory (same place as ff7.exe)Ĥ. Download and unpack this file - FFVII Black Bar Fix.7z ģ. ![]() Install ReShade to your ff7.exe using the OpenGL option - you only need to install one filter, don't worry about more than that, it'll just cause ReShade to load more slowlyĢ. It's not very hard to get this fix working, either. The values in BasicFX.cfg are set for 1920x1080 resolution but you can adjust them if yours is different. The method was originally developed by a guy named Zelkar here on Steam for FFVIII Remastered, I just adapted it for FFVII. ![]()
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